Sega Neptune [1994]
In the mid-1990s, Sega's product line suffered an extreme case of multiple personality disorder. By 1995, the company supported eight incompatible gaming platforms: Genesis, Sega CD, 32X, 32X CD, Game Gear, Pico, Saturn, and in some markets, Master System. They also sold the CDX (a combined Sega Genesis and a Sega CD unit in a semi-portable package) and the Nomad (a fully handheld Genesis console). Then, on top of all that, there was the proposed Sega Neptune. Sega designed the Neptune as a way to simplify its product line by combining a Genesis and the 32X add-on into one unit. But as you can see by the list above, Sega definitely did not need another game product to support. Around this time, a rare modicum of sanity hit the company, and the word came down from its Japanese HQ to focus only on its new flagship console, the Sega Saturn (1994). As a result, the Neptune (phew) never made it to market.
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